Introduction to Programming

Session Detail:    Classroom 5 Day

This course provides an introduction to computer programming and will use the C# language for samples and labs. Students will learn core programming concepts with a focus on being able to apply these concepts to writing their own programs in C#.

The concepts learned in this course will allow the student to transition to other programming languages as well because the content of the course is foundational programming concepts.


Before attending this course, students must have:

  • Ability to use computers to start programs, open and save files, navigate application menus and interfaces
  • Ability to understand logical concepts such as comparisons
  • Understand number theory
  • Ability to create, understand, and follow structured directions or step-by-step procedures
  • Ability to understand and apply abstract concepts to concrete examples

Who Can Benefit

This course is intended for anyone who is new to software development and wants, or needs, to gain an understanding of programming fundamentals and object-oriented programming concepts. They will typically be high school students, post-secondary school students, or career changers, with no prior programming experience. They might want to gain an understanding of the core programming fundamentals before moving on to more advanced courses such as 20483B: Programming in C#.

Session Outline

Class Outline

Module 1: Introduction to Core Programming Concepts

  • Lesson 1: Computer Data Storage and Processing
  • Lesson 2: Application Types
  • Lesson 3: Application Life-Cycle
  • Lesson 4: Code Compilation

After completing this module, students will be able to:

  • Describe computer data storage and processing concepts
  • Describe application types
  • Describe the lifecycle of an application
  • Describe code compilation

Module 2: Core Programming Language Concepts

  • Lesson 1: Syntax
  • Lesson 2: Data Types
  • Lesson 3: Variables and Constants

After completing this module, students will be able to:

  • Define syntax
  • Explain the different types of core data used in programs
  • Declare and use variables and constants in a computer program

Module 3: Program Flow

  • Lesson 1: Introduction to Structured Programming Concepts
  • Lesson 2: Introduction to Branching
  • Lesson 3: Using Functions
  • Lesson 4: Using Decision Structures
  • Lesson 5: Introducing Repetition

After completing this module, students will be able to:

  • Describe structured programming
  • Create and use functions in your code
  • Create and use decision structures
  • Create and use looping structures

Module 4: Algorithms and Data Structures

  • Lesson 1: Understand How to Write Pseudo Code
  • Lesson 2: Algorithm Examples
  • Lesson 3: Introduction to Data Structures

After completing this module, you will be able to:

  • Transfer problem statements into pseudo-code
  • Create algorithms
  • Translate pseudo code into programming code
  • Create simple algorithms in code
  • Create data structures to store data

Module 5: Error Handling and Debugging

  • Lesson 1: Introduction to Program Errors
  • Lesson 2: Introduction to Structured Error Handling
  • Lesson 3: Introduction to Debugging in Visual Studio

After completing this module, students will be able to:

  • Implement structured exception handling
  • Debug applications by using Visual Studio 2013

Module 6: Introduction to Object-Oriented Programming

  • Lesson 1: Introduction to Complex Structures
  • Lesson 2: Introduction to Structs
  • Lesson 3: Introduction to Classes
  • Lesson 4: Introducing Encapsulation

After completing this module, students will be able to:

  • Create and use structure types
  • Create and use basic class files
  • Choose when to use a struct vs a class

Module 7: More Object-Oriented Programming

  • Lesson 1: Introduction to Inheritance
  • Lesson 2: Introduction to Polymorphism
  • Lesson 3: Introduction to the .NET Framework and the Base Class Library

After completing this module, students will be able to:

  • Use inheritance in OOP
  • Implement polymorphism in your classes
  • Describe how the base class library is constructed
  • Find class information by using the Object Browser

Module 8: Introduction to Application Security

  • Lesson 1: Authentication and Authorization
  • Lesson 2: Code Permissions on Computers
  • Lesson 3: Introducing Code Signing

After completing this module, students will be able to:

  • Describe how authorization and authentication work
  • Describe how to apply access permissions for executing code on a computer
  • Explain how code signing works

Module 9: Core I/O Programming

  • Lesson 1: Using Console I/O
  • Lesson 2: Using File I/O

After completing this module, students will be able to:

  • Read input from a console
  • Output data to the console
  • Read and write text files

Module 10: Application Performance and Memory Management

  • Lesson 1: Value Types vs Reference Types
  • Lesson 2: Converting Types
  • Lesson 3: The Garbage Collector

After completing this module, students will be able to:

  • Implement value and reference types correctly in an application
  • Convert between value types and reference types
  • Use the garbage collector

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All of our sessions can be customized to meet your team’s specific need. Build the perfect program by picking and choosing topics from any of the courses in our catalog. A personalized private session gives you the ultimate flexibility and helps maximize your team’s valuable time!

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Introduction to Programming

5 Day


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